[in another life]
Nov. 17th, 2013 03:19 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Caro has always known she has to go it alone. Getting picked for the Hunger Games doesn't change that. She sits by herself in the little room in the Justice Building, waiting for visitors she knows aren't coming. She waits and she plots. She can do this. The train ride is... quick, at least. Her Mentor is as much of a mess as he always is, the Escort is painfully Capitol, and her fellow Tribute is goddamned Mellark. At least she'll get to kill him soon.
Training is mostly a waste of her time. She gets more out of her various fittings with her Stylist, Garak. Caro doesn't know how he knows these things, but she's not going to ask. It's always couched in hypotheticals and leading questions and a general veneer of plausible deniability, but she learns a number of things. Including questions to ask downstairs that make some of the stations worth going to.
The Games themselves are surprisingly easy. Staying out of other people's way is something she's long been good at. The stakes aren't even that much higher, honestly. There were a couple of preteen beatings that nearly ended disastrously. So she just lurks and waits like she always does, except this time she gets to get the assholes before they get her. She stalks after Careers and their hangers-on and picks them off as they split up to hunt other Tributes. She even has the pleasure of killing that idiot Mellark. It's not a nice death. She's tempted to save him for last, but one of the Careers gets that pleasure instead. It probably makes for a better finale anyway. (Privately, Caro is very pleased that she manages to kill at least one of the Tributes from each Career District.)
After one last very dramatic fight to the death, there's a blurry week of recovery in a hospital bed followed by all the Victory television appearances and a party she couldn't get out of and then it's back home until winter. But back home now means her own home in the Victors' Village. She picks the one farthest from the entrance on principle and settles in.
So. The Victory Tour. Caro isn't really looking forward to it, except perhaps as a change of pace. She hasn't really seen people at all the past six months in the Victors' Village. She goes out to buy food, talks with Weyoun and Garak sometimes, but that's about it. There was a vocal tutor for a while, but that didn't last. Capitol people don't like District 12 much. What a surprise. In any case, Caro has a respectable number of songs put together. The fact that she wrote them herself will probably be lost completely on the Capitol, but she'll know. There's the pre-Tour interview in her nice Victor's House and then it's off to spend long days on that goddamn train again. At least she can enjoy the scenery this time.
Training is mostly a waste of her time. She gets more out of her various fittings with her Stylist, Garak. Caro doesn't know how he knows these things, but she's not going to ask. It's always couched in hypotheticals and leading questions and a general veneer of plausible deniability, but she learns a number of things. Including questions to ask downstairs that make some of the stations worth going to.
The Games themselves are surprisingly easy. Staying out of other people's way is something she's long been good at. The stakes aren't even that much higher, honestly. There were a couple of preteen beatings that nearly ended disastrously. So she just lurks and waits like she always does, except this time she gets to get the assholes before they get her. She stalks after Careers and their hangers-on and picks them off as they split up to hunt other Tributes. She even has the pleasure of killing that idiot Mellark. It's not a nice death. She's tempted to save him for last, but one of the Careers gets that pleasure instead. It probably makes for a better finale anyway. (Privately, Caro is very pleased that she manages to kill at least one of the Tributes from each Career District.)
After one last very dramatic fight to the death, there's a blurry week of recovery in a hospital bed followed by all the Victory television appearances and a party she couldn't get out of and then it's back home until winter. But back home now means her own home in the Victors' Village. She picks the one farthest from the entrance on principle and settles in.
So. The Victory Tour. Caro isn't really looking forward to it, except perhaps as a change of pace. She hasn't really seen people at all the past six months in the Victors' Village. She goes out to buy food, talks with Weyoun and Garak sometimes, but that's about it. There was a vocal tutor for a while, but that didn't last. Capitol people don't like District 12 much. What a surprise. In any case, Caro has a respectable number of songs put together. The fact that she wrote them herself will probably be lost completely on the Capitol, but she'll know. There's the pre-Tour interview in her nice Victor's House and then it's off to spend long days on that goddamn train again. At least she can enjoy the scenery this time.